Notes
Slide Show
Outline
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24/7
Line Judges Training
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What is a Line Judge
  • A Line Judge is a man who knows the 24/7 events and rules and assists the Circle Director in the administration of the games on the circle.
  • 24/7 officiating requires efficiency and attention to details. Note these four primary roles that a line judge assumes:
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Line Judge Roles
  • JUDGE — A line judge determines whether or not players violate the rules.
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Line Judge Roles
  • WITNESS — A line judge, by emotions, attitude, and actions, strives  to be a testimony to the unsaved parents and clubbers of the life-changing power of trusting Christ as Savior.
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How to Become a Line Judge
  • Read the 24/7 rulebook.
  • Complete the coaches training.  You do not have to take the coaches test if you do not want to.
  • Complete the following training. This training was taken from the Line Judges Manual. Click here if you wish to download this manual.
  • Complete the 24/7 Line Judges Test. (Test is found at the end of the training)
  • Show up the day of the event ready to have fun!
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Line Judge Communication
  • Remember, line judges are responsible to communicate primarily with the circle director and the coaches. Line judges never “coach” the players. Any coach has the right to request that you join him in discussing an issue with the circle director. However, a coach does not have the right to discuss any situation with the circle director without you being present.
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Line Judge Communication
  • Each Line Judge must realize the crucial importance of accurate communication. Here are some important guidelines:
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Line Judge Communication
  • Never get upset or take offense when a coach complains or asks a question. Concentrate on what the coach is saying, rather than on your feelings or emotions.
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Line Judge Communication
  • Never be pushy. If there is confusion, help the circle director slow things down, so the confusion is cleared up.
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Line Judge Communication
  • Don’t GUESS! If you don’t know how to make a call, tell the circle director what you know and let him make the decision!
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Line Judge Communication
  • As they are ready to start, tell the players, “Do your best,” and  encourage them.
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Line Judge Communication
  • Never look at your responsibility as being against the coaches or disputing them in any way. We are partners together in this ministry for the Lord! Remain professional, friendly, and helpful, but never become emotionally involved.
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Before the Event
  • Review the manual and rulebook(s) several times.
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Day of the Event
  • Arrive at least one hour early.
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Day of the Event
  • If needed, obtain the roster sheets from your coaches; check the ages of the children competing.
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General Instructions
  • Line up on your assigned line for the flag ceremony. Move to the next team for the first event, going counterclockwise. You will continue to rotate counterclockwise for each event. In the Balloon Relay, you will rotate with each heat.
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General Instructions
  • Raise your hand when your team is ready to begin an event. The circle director will then raise his hand to indicate the circle is ready.
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General Instructions
  • Help the Circle Director determine the order in which the teams finish. Always remember the place your team finishes. If your team is disqualified, watch the other teams to determine which team is awarded the point.
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General Instructions
  • Enforce the passing rule on Sprint Relay and Marathon Relay.  Teams have approx. 2 steps to move to the right after they have been touched.  If the team does not move, they will be interfering with the team behind them.
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General Instructions
  • Enforce the tag rule on Sprint Race, Marathon Race and 3-Legged Race.  Players are out if they are tagged or passed.  Players have approx. 2 steps to move to the right after they have been tagged.  If the player does not move, they will be interfering with the player behind them.
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General Instructions
  • Coaches are to get their next heat onto the floor quickly.  Coaches are not allowed in the square at all.
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General Instructions
  • Players waiting to run in a relay own their section inside the circle.  They do not have to move for other players from other teams.
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Basketball Relay
Line Judge Position
  • You begin inside the circle, between the circle pin and the hash mark, and as the game allows, moving off the diagonal so as not to interfere with the team behind you.
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Basketball Relay
Before the Event
  • Count to see if there are the correct number of players on the team circle line.
  • Make sure each player is in the proper location.
  • When the team is ready, give the team leader the basketball.
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Basketball Relay
During the Event
  • Check to make sure the game leader:
    • Has both feet inside the inner triangle.
    • When passing or receiving the basketball, the game leader must keep both feet on the floor.
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Basketball Relay
During the Event
  • Check to make sure the game leader:
    • Does not go out of inner triangle to retrieve the basketball.
    • Has possession of the basketball prior to leaving the inner triangle to run around their circle pin.
    • Has possession of the basketball when they get to the center.


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Basketball Relay
During the Event
  • Check to make sure the other players:
    • Do not step over the circle line and stay in order.  No “trailers” are allowed.
    • Catch and return the basketball in succession.
    • Are standing with both feet on the floor.  Their knees may not touch the floor.
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Basketball Relay
During the Event
  • Make sure the teams perform a chest pass first, and then a bounce pass.
  • No batting or slapping of the basketball is allowed. (Must use 2 hands).
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Basketball Relay
During the Event
  • If the basketball is dropped or missed, it may be retrieved by any player, providing the player does not step inside the circle or outside the team zone. However, the basketball must be thrown to the game leader by the player who missed it or dropped it.
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Sprint Relay & Marathon Medley
Line Judge Position
  • Your position is on the team starting diagonal out of the running area.
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Sprint Relay & Marathon Medley
Before the Event
  • Check team circle pin for correct position.
  • Make sure the first runner’s feet are behind the starting line.
  • Hand baton to the first runner.
  • Mark hands to assure players only run in specified events.
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Sprint Relay & Marathon Medley
During the Event
  • Watch for a false start.
  • Watch the quadrant to the left of you for any rule violations.
  • Make sure the baton is passed within the passing zone.
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Sprint Relay & Marathon Medley
During the Event
  • Make sure the last runner has his baton when he finishes.
  • Count to be sure that your runners run the correct number of laps.
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3-Legged Race
Line Judge Position
  • Stand on the diagonal out of the running area.
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3-Legged Race
Before the Event
  • Help set the scoring pins on the five-foot marks.
  • Check the runners’ leg tie to see that it is on the ankles.
  • Make sure the runners are behind the starting line.
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3-Legged Race
During the Event
  • Watch the quadrant to your left for any rule violations.
  • Enforce the tag rule.
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3-Legged Race
During the Event
  • (TREK ONLY) If runners fall near you, assist them out of the running path ONLY if they are tagged or passed, and ONLY if you will not be in the way yourself.
  • (JOURNEY ONLY) If a team falls to the floor, they are out.
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3-Way Tug
Line Judge Position
  • Kneel behind the proper mark on the team diagonal.
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3-Way Tug
Before the Event
  • Make certain the beanbag is on the 25’ line.
  • Make sure your team is outside the inner triangle, and inside the circle.
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3-Way Tug
During the Event
  • On the signal, move the bag up one line, quickly with your hand. Keep bag even with the line as you are moving to the next line.
  • Teams must pull down their diagonal.
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3-Way Tug
During the Event
  • Immediately check each judge beside you to make sure all bags have been moved.
  • If the beanbag is moved off the diagonal line, do not move it forward until it is time to do so. Do not take away an earned advantage.
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3-Way Tug
During the Event
  • Make sure that all players are holding onto the rope when the beanbag is grabbed.
  • If the team across the circle lets go of the rope too quickly, move into a position to catch your players from falling.
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Beanbag Bonanza
Line Judge Position
  • Stand inside the circle on the team diagonal.
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Beanbag Bonanza
Before the Event
  • Make sure that the colored beanbag is in the center of the inner triangle in a position consistent with all other team’s beanbags.
  • Give the striped beanbag to player #1 (player farthest from starting diagonal line).
  • Make sure players are spread out along circle line, arm’s length apart.
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Beanbag Bonanza
During the Event
  • Look for players stepping over the circle line before receiving the beanbag from the previous player. If any players step over the line, see that they step back behind the line before going in to the center.
  • Make certain players hand the beanbags to each other.
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Beanbag Bonanza
During the Event
  • Make sure no beanbag goes outside the inner triangle when placed down, and that no beanbag leaves the team zone.
  • Players must stay in position, no bunching or stacking.
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Beanbag Bonanza
During the Event
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Sprint & Marathon Race
Line Judge Position
  • Your position is on the team starting diagonal out of the running area.
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Sprint & Marathon Race
Before the Event
  • Check team circle pin for correct position.
  • Make sure the runner’s feet are behind the starting line.
  • Mark hand to assure players only run in specified events.
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Sprint & Marathon Race
During the Event
  • Watch for a false start.
  • Watch the quadrant to the left of you for any rule violations.
  • Enforce the tag rule.
  • Count to be sure that your runner runs the correct number of laps.  It is not your responsibility to count for the coach.
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Agility Race
Line Judge Position
  • Stand on the team diagonal out of the running area.
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Agility Race
Before the Event
  • Put the pins on the five-foot marks, have the circle pins and scoring pins in position.
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Agility Race
During the Event
  • Watch for false starts.
  • Watch the quadrant to the left of you for any rule violations.
  • Any knocked over pin, except the scoring pin on the 5’ hash mark in the inner triangle, is a disqualification.
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Balloon Relay
Line Judge Position
  • Stand on either side of the players adjacent to Zone 2.
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Balloon Relay
Before the Event
  • Note the different zones for Trek and Journey. (Trek – 8’ line, 17’ line) (Journey – circle line, 25’ line)
  • Make sure each player is in the correct starting position.
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Balloon Relay
Before the Event
  • Make sure players are straddling the diagonal.
  • Give the first player the balloon when the team is ready and make sure the balloon touches the back of the player’s neck and that they are holding it with both hands
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Balloon Relay
During the Event
  • Players do not have to straddle the diagonal after the starting signal.
  • Players should generally be facing forward.
  • Possession of the balloon is touching it.
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Balloon Relay
During the Event
  • Ensure that the scoring player has possession of the unpopped balloon.
  • Players cannot pass the balloon to themselves. (One hand in front of the legs passing to the same players other hand behind the legs)
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Balloon Relay
During the Event
  • Watch for all the disqualifications listed below and stop the team immediately if they are disqualified.
    • (TREK ONLY) The first player’s foot breaking the plane of the 8’ line when they are in Zone 1 and have possession of the balloon.
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Balloon Relay
During the Event
  • Watch for all the disqualifications listed below and stop the team immediately if they are disqualified.
    • (JOURNEY ONLY) The first player’s foot breaking the plane of the circle line when they are in Zone 1 and have possession of the balloon.
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Balloon Relay
During the Event
  • Watch for all the disqualifications listed below and stop the team immediately if they are disqualified.
    • Not passing the balloon between the legs of each player.
    • The balloon popping at any time.
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Balloon Relay
During the Event
  • Watch for all the disqualifications listed below and stop the team immediately if they are disqualified.
    • (TREK ONLY) The last player’s foot breaking the plane of the 17’ line before they have possession of the balloon.
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Balloon Relay
During the Event
  • Watch for all the disqualifications listed below and stop the team immediately if they are disqualified.
    • (JOURNEY ONLY) The last player’s foot breaking the plane of the 25’ line before they have possession of the balloon.
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Award Ceremony
  • Aid the coaches during the speaker presentation by sitting with the clubbers and helping them be attentive.
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Ending the Day
  • Help clear the floor of the teams in a timely manner.
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24/7 Line Judge Training
  • Congratulations on completing the 24/7 Line Judges Training. Your church will receive 6 points if you pass the Line Judges Test, bring the completion certificate with you the day of Games, and are available to help the day of the 24/7 Games.
  • If you have any questions, please direct them to the 24/7 Coordinator.
  • 24/7 Coordinator
  • 24-7@awana4kids.org
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Conclusion
  • Please click on the link below to take the Line Judge test so that your church can earn their points.  If you do not complete the test and bring your certificate of completion the day of the Games, your church will not earn the points.
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